On the left are the Rate (%) and the number of Draws. The three cards on the right are the results, and they change with the numbers on the left. At least one hit is the chance of getting the item one or more times. No hit is its opposite, so the two add up to 100%. Expected hits is the average number of hits over many repeats of the same number of draws.
In this example, a 1% rate and 100 draws give 63.40% for at least one hit, 36.60% for no hit and an expected 1 hit.
The chance of no hit gives the chance of at least one hit
The chance of no hit in one draw is 1 − 0.01 = 0.99. If no draw affects another, the chance of no hit in two draws in a row is 0.99 × 0.99, and in 100 draws in a row it is 0.99 multiplied by itself 100 times.
The opposite of "at least one hit" is "no hit", so the chance of at least one hit is 1 minus the chance of no hit.
Chance of at least one hit = 1 − (1 − rate)draws
The rate is used as a decimal: 1% is 0.01. The cards on Board 1 multiply the result by 100 to show a percentage. At 100 draws the chance of no hit is 36.60% and the chance of at least one hit is 63.40%, which add up to 100%.
With Draws set to 1, at least one hit is 1% and no hit is 99%. With Draws set to 2, no hit is 0.99 × 0.99 = 0.9801, or 98.01%, and at least one hit is 1.99%.
Two draws at 1% do not add up to 2% because a sum would count the case where both draws hit (0.01 × 0.01 = 0.0001, or 0.01%) twice.
If the rate is 1%, are 100 draws almost certain to hit?
With Draws set back to 100, Board 1 returns to 63.40%. The answer is no. After 100 draws the chance of at least one hit is 63.40%, and in the other 36.60% of cases there is no hit at all.
Rate × draws = 1% × 100 = 1 can look like one hit for certain. That 1 is the expected value: the average number of hits over many repeats of 100 draws. Some repeats give none and some give two or more, and the average comes to 1. The share of repeats with none is the 36.60% shown for No hit on Board 1, and Expected hits on Board 1 is 1.
An expected value of 1 does not make the chance of at least one hit 100%. With Rate set to 50 and Draws to 2, the expected number is still 50% × 2 = 1, but the chance of at least one hit is 75% and the chance of no hit is 25%, because two misses in a row have probability 0.5 × 0.5 = 25%.
The next table lists combinations with an expected 1 hit, set on Board 1.
| Rate | Draws | Expected hits | At least one hit |
|---|---|---|---|
| 50% | 2 | 1 | 75.00% |
| 10% | 10 | 1 | 65.13% |
| 5% | 20 | 1 | 64.15% |
| 2% | 50 | 1 | 63.58% |
| 1% | 100 | 1 | 63.40% |
| 0.1% | 1,000 | 1 | 63.23% |
Expected hits is 1 in every row, but the chance of at least one hit is not the same. The smaller the rate and the more draws, the closer it gets to about 63.2% (in mathematics the limit is 1 − 1/e, about 0.632, where e is the constant 2.718…). Even at 0.1% and 1,000 draws it is 63.23%.
When do 50% and 90% come?
How many draws it takes to reach a given chance can be read from how the chance of no hit shrinks. Each draw multiplies it by 0.99, so it falls by 1%. When it has halved, the chance of at least one hit is 50%; when it is down to a tenth, the chance of at least one hit is 90%.
The Time to double card on Board 2 works out, from a change per period and a multiple, how many periods it takes to get there. Here one period is one draw. With −1 (%) as the change and 0.5 as the multiple, it gives the number of draws until the chance of no hit has halved.